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The new game will essentially deliver two experiences for players to explore. “There have been a lot of Star Trek games over the years, but we’ve never had ability to play as Spock and Kirk in a game before.” “The game takes place after the events of the 2009 movie,” said Miller. PHOTOS: 10 Most Pirated Movies of All Time All of the new content, including the game’s enemies and new villain, are run through the film’s production. In addition, since the game is actually introducing new elements to the Star Trek universe, the relationship works both ways. The filmmakers are involved in every aspect of the game.” “The ships that you see in the game come directly from ILM digital assets.
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“The production designer on the movie gets us everything we need,” said Miller. The fact that Abrams and his Bad Robot creative team are also gamers has helped the development process, according to Miller. The game is being written by award-winning God of War game scribe Marianne Krawczyk. “I would love to have the actors in the game and be ready for an exciting announcement at E3,” said Miller.Įveryone from Abrams to Bob Orci, Alex Kurtzman and Damon Lindelofon the film side are also heavily involved in the new game, which offers an original adventure that will bridge the two films. A source said contracts are still be negotiated to include their voices in the game. The new game features the likenesses of Chris Pine and Zachary Quinto. We came up with a storyline that takes place right after the last movie for this game that further explores that relationship between Spock and Kirk.” The last movie worked so well because it was a story at its core that was about two guys. “We don’t want this to be a typical shooter game. “Digital Extremes brings something to the game that we can only get from them,” said Miller. Miller said that Paramount wanted to start from scratch with the new game by aligning with the best developer for the job. STORY: Paramount, Namco Bandai Partner for ‘Star Trek’ Video Game We didn’t want to cash in and disappoint people, hurting the brand.” But when the buzz picked up we realized that this wasn’t a typical Trek film.
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“We had those opportunities in 2009 to do a game like that. “Movie games usually suck and there are a lot of reasons for that, including studios trying to rush a game out to meet a film’s release date,” said Brian Miller, the game’s producer and senior vice president at Paramount Pictures.